![]() | Universidad del Valle de México Dirección Institucional de Investigación e Innovación Tecnológica Dirección General de Centros de Información Ing. en Tecnologías Interactivas en Animación Digital |
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| SEM | Asignatura | Autor | Título | Ciudad y/o país | Editorial | Año | Ed | ISBN |
| 1 | Álgebra Lineal y Espacial | Bittinger, Marvin L. | Elementary and Intermediate Algebra: Concepts and Applications | USA | Addison Wesley | 2005 | 4 | 0-321233832 |
| 1 | Álgebra Lineal y Espacial | Larson, R. | Elementary Linear Álgebra | USA | Houghton Mifflin | 2003 | 5 | 0-618400508 |
| 1 | Álgebra Lineal y Espacial | Strang, Gilbert | Linear Algebra and Its Applications | USA | Brooks Cole | 2005 | 4 | 0-030105676 |
| 1 | Animación Vectorial | Davis, Bill | Gardner's Guide Creating 2D Animation in a Small Studio | USA | Garth Gardner | 2006 | 1589650077 | |
| 1 | Animación Vectorial | Smith, Colin | How to Wow with Flash | USA | Peachpit | 2006 | 0-321426495 | |
| 1 | Animación Vectorial | Kerman, Philip | Macromedia Flash 8 @work | USA | Sams | 2006 | 0-672328283 | |
| 1 | Introducción a la Ciencia de la Computación | Craygon, Harvey G. | Computer Architecture and Implementation | USA | Cambridge University Press | 2000 | 0-521651689 | |
| 1 | Introducción a la Ciencia de la Computación | Brookshear, Glenn | Computer Science: An Overview | USA | Pearson Education | 2006 | 9 | 0-321387015 |
| 1 | Introducción a la Ciencia de la Computación | Forouzan, Behrouz A. | Introducción a Las Ciencias de La Computación | México | I.T.P. Latin America | 2004 | 9706862854 | |
| 1 | Introduccion a la Ingeniería en Tecnología Interactiva en Animación Digital | Kerr, Aphra | The Business and Culture of Digital Games: Gamework and Gameplay | USA | SAGE | 2006 | 1412900468 | |
| 1 | Introduccion a la Ingeniería en Tecnología Interactiva en Animación Digital | Bogost, Ian | Unit Operations: An Approach to Videogame Criticism | USA | MIT Press | 2006 | 0-26202599X | |
| 1 | Introduccion a la Ingeniería en Tecnología Interactiva en Animación Digital | Newman, James | Videogames | USA | Taylor and Francis | 2003 | 0-41528192X | |
| 1 | Planeación Grafica de Proyectos en Tecnología Interactiva | Wright, Jean | Animation Writing and Development : From Script Development to Pitch | USA | Elsevier Science | 2005 | 0-240805496 | |
| 1 | Planeación Grafica de Proyectos en Tecnología Interactiva | Katter, Geoffrey | Design First for 3D Artists | USA | Wordware | 2005 | 1556220855 | |
| 1 | Planeación Grafica de Proyectos en Tecnología Interactiva | Fraioli, James O. | Storyboarding 101: A Crash Course in Professional Storyboarding | USA | Michael Wiese | 2000 | 0-941188256 | |
| 2 | Animación Vectorial Avanzada | Ver Hague, Jim | Flash 3D: Animation, Interactivity, and Games | USA | Elsevier Science | 2006 | 0-240808789 | |
| 2 | Animación Vectorial Avanzada | Besley, Kristian | Foundation ActionScript for Flash 8 | USA | Apress | 2006 | 1590596188 | |
| 2 | Animación Vectorial Avanzada | Flynt, John P. | Java Programming for the Absolute Beginner | USA | Course Technology | 2006 | 1598632752 | |
| 2 | Antropometría Digital | Adobe Illustrator CS2 Classroom in a Book | USA | Pearson Education | 2005 | 0-321321839 | ||
| 2 | Antropometría Digital | Brown, Russell | Adobe Photoshop CS2 Classroom in a Book | USA | Pearson Education | 2005 | 0-321321847 | |
| 2 | Antropometría Digital | Faragasso, Jack | Mastering Drawing: the Human Figure From Life, Memory, Imagination | USA | Faragasso | 2004 | 0-966711300 | |
| 2 | Cálculo | Smith, Robert T. | Cálculo I | México | McGraw Hill | 2003 | 8448139739 | |
| 2 | Cálculo | Larson, Ron | Calculus | USA | Houghton Mifflin | 2005 | 8 | 0-61850298X |
| 2 | Cálculo | Stewart, James | Calculus: concepts and contexts | USA | Brooks Cole | 2005 | 0-534409865 | |
| 2 | Geometría y Trigonometría Multidimensional | William, Earl | Algebra and Trigonometry with Analytic Geometry | USA | Brooks Cole | 2002 | 10 | 0-534435564 |
| 2 | Geometría y Trigonometría Multidimensional | Elements of geometry and trigonometry, from the works of A. M. Legendre. Revised and adapted to the course of mathematical instruction in the United States by Charles Davies | USA | Scholarly Publishing Office, University of Michigan Library | 2005 | 1418114634 | ||
| 2 | Geometría y Trigonometría Multidimensional | Gelfand, Israel | Trigonometry | USA | Birkhäuser Verlag | 2001 | 0-817639144 | |
| 2 | Semiótica y Diseño de Interfases Gráficas | Cobley, Paul | Semiotica para principiantes | Argentina | Errepar | 2002 | 9879065840 | |
| 2 | Semiótica y Diseño de Interfases Gráficas | Chandler, Daniel | Semiotics: The Basics | USA | Routledge | 2004 | 2 | 0-415351111 |
| 2 | Semiótica y Diseño de Interfases Gráficas | Anshel, Jeffrey | Visual ergonomics in the workplace | USA | Taylor and Francis | 1998 | 0-748406581 | |
| 3 | Analisis de Locomoción | Krasner, Jon | Motion Graphic Design and Fine Art Animation: Principles and Practice | USA | Elsevier Science | 2004 | 0-240804821 | |
| 3 | Analisis de Locomoción | Muybridge, Eadweard | Muybridge's Human Figure in Motion | USA | Dover Publications | 2007 | 0-486997715 | |
| 3 | Analisis de Locomoción | Easley, Thomas | The Figure in Motion | USA | Watson-Guptill | 2000 | 0-823016919 | |
| 3 | Calculo Multivariable | Larson, Ron | Calculus | USA | Houghton Mifflin | 2005 | 8 | 0-61850298X |
| 3 | Calculo Multivariable | Larson, Ron | Multivariable Calculus | USA | Houghton Mifflin | 2005 | 8 | 0-618503021 |
| 3 | Calculo Multivariable | Stewart, James | Multivariable calculus : concepts and contexts | USA | Brooks Cole | 2004 | 2 | 0-534410049 |
| 3 | Digitalización de Imágenes y Video | Tarrant, Jon | A Practical Guide to Photographic Lighting: For Film and Digital Photography | USA | Elsevier Science | 2001 | 0-240515803 | |
| 3 | Digitalización de Imágenes y Video | Peterson, Bryan | Learning to See Creatively: Design, Color & Composition in Photography | USA | Watson-Guptill | 2003 | 0-817441816 | |
| 3 | Digitalización de Imágenes y Video | Peterson, Bryan | Understanding Exposure: How to Shoot Great Photographs with a Film or Digital Camera | USA | Watson-Guptill | 2004 | 0-817463003 | |
| 3 | Evolución de la Tecnología en el Arte | Stokstad, Marilyn | Art History, Volume I (w/CD-ROM) | USA | Pearson Education | 2004 | 2 | 0-131455281 |
| 3 | Evolución de la Tecnología en el Arte | Stokstad, Marilyn | Art History, Volume II (w/CD-ROM) | USA | Pearson Education | 2004 | 0-13145529X | |
| 3 | Evolución de la Tecnología en el Arte | Brommer, Gerald. F. | Discovering Art History | USA | Davis Publications | 2006 | 4 | 0-871927195 |
| 3 | Principios de Programacion | Deitel, Harvey | Cómo programar en C/C++ | México | Pearson Educación | 2003 | 4 | 9702602548 |
| 3 | Principios de Programacion | Parsons, June Jamrich | Conceptos de Computación | México | Thomson | 2004 | 6 | 9706862811 |
| 3 | Principios de Programacion | Tiznado Santana, Marco Antonio | Microsoft office XP para todos | México | McGraw Hill | 2005 | 9701049187 | |
| 3 | Tecnicas de Animación en 3D | White, Tony | Animation from Pencils to Pixels: Classical Techniques for the Digital Animator | USA | Elsevier Science | 2006 | 0-240806700 | |
| 3 | Tecnicas de Animación en 3D | Webster, Chris (Ed.) | Animation: The Mechanics of Motion | USA | Elsevier Science | 2004 | 0-240516664 | |
| 3 | Tecnicas de Animación en 3D | Jones, Angie | Thinking Animation: Bridging the Gap Between 2D and CG | USA | Course Technology | 2006 | 1598632604 | |
| 4 | Arquitectura de Computadoras y Pipeline | Eberly David H. | 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics | USA | Elsevier Science | 2006 | 2 | 0-122290631 |
| 4 | Arquitectura de Computadoras y Pipeline | Patterson, David A. | Computer Organization and Design: The Hardware/Software Interface | USA | Elsevier Science | 2004 | 3 | 1558606041 |
| 4 | Arquitectura de Computadoras y Pipeline | Busby, Jason | Mastering Unreal Technology: The Art of Level Design | USA | Pearson Education | 2004 | 0-672326922 | |
| 4 | Creación de Modelos en 3D | Barrie, Bruner F. | A Sculptor's Guide to Tools and Materials | USA | A.B.F.S. Publishing | 1997 | 0-96318671X | |
| 4 | Creación de Modelos en 3D | Langland, Tuck | From Clay to Bronze: A Studio Guide to Figurative Sculpture | USA | Watson-Guptill | 1999 | 0-823006387 | |
| 4 | Creación de Modelos en 3D | Lanteri, Edouard | Modelling and Sculpting the Human Figure | USA | Dover Publications | 1985 | 0-486250067 | |
| 4 | Ecuaciones Diferenciales y Series | Boyce, William E. | Elementary Differential Equations and Boundary Value Problems 8th Edition ODE Architect CD with MATLAB Tutorial CD and Wiley Plus Set | USA | Wiley | 2006 | 8 | 0-470140755 |
| 4 | Ecuaciones Diferenciales y Series | Kreyszig, Erwin | Matemáticas Avanzadas para Ingeniería. Vol. I y Vol. II. | México | Limusa Noriega | 2004 | 3 | 9681853105 |
| 4 | Ecuaciones Diferenciales y Series | Bonar, Daniel D. | Real Infinite Series | USA | Mathematical Association of America | 2006 | 0-883857456 | |
| 4 | Matematicas Discretas | Dix, Alan | An Introduction To Artificial Intelligence | USA | CRC | 1996 | 1857283996 | |
| 4 | Matematicas Discretas | Weiss, Mark Allen | Data Structures and Algorithm Analysis in C++ | USA | Pearson Education | 2006 | 3 | 0-32144146X |
| 4 | Matematicas Discretas | Epp, Susanna S. | Discrete Mathematics with Applications | USA | Thomson | 2003 | 3 | 0-534359450 |
| 4 | Modelos Virtuales en 3D | Planchard, David C. | Engineering Design with SolidWorks 2006 | USA | Schroff Development Corporation | 2006 | 1585032581 | |
| 4 | Modelos Virtuales en 3D | Russo, Mario | Polygonal Modeling: Basic and Advanced Techniques | USA | Wordware Publishing | 2005 | 1598220071 | |
| 4 | Modelos Virtuales en 3D | Planchard, David C. | SolidWorks 2006: The Basics | USA | Schroff Development | 2005 | 1585032654 | |
| 5 | Fisica Aplicada | Van Verth, James M. | Essential Mathematics for Games and Interactive Applications: A Programmer's Guide | USA | Elsevier Science | 2004 | 155860863X | |
| 5 | Fisica Aplicada | Eberly, David H. | Game Physics | USA | Elsevier Science | 2003 | 1558607404 | |
| 5 | Fisica Aplicada | Ericson, Christer | Real-Time Collision Detection | USA | Morgan Kaufmann | 2004 | 1558607323 | |
| 5 | Laboratorio de Mocaps | Scalera, Buddy | Comic Artist's Photo Reference: People and Poses | USA | F and W Publications | 2006 | 1581807589 | |
| 5 | Laboratorio de Mocaps | Drate, Spencer | Motion by Design | USA | King Laurence | 2006 | 1856694712 | |
| 5 | Laboratorio de Mocaps | Evans, Peter | The Fantasy Figure Artist's Reference File | USA | Barron's Educational | 2006 | 0-764179616 | |
| 5 | Laboratorio de Producción de Proyectos Digitales | Kauffmann, Sam | Avid Editing: A Guide for Beginning and Intermediate Users | USA | Elsevier Science | 2006 | 3 | 0-240808169 |
| 5 | Laboratorio de Producción de Proyectos Digitales | Irish, Dan | The Game Producer's Handbook | USA | Course Technology | 2005 | 1592006175 | |
| 5 | Laboratorio de Producción de Proyectos Digitales | Littleton, C. Scott | Mythology: The Illustrated Anthology of World Myth and Storytelling | USA | Advanced Global | 2002 | 1571458271 | |
| 5 | Laboratorio de Texturización Digital | Draper, Pete | Deconstructing the Elements with 3ds Max: Create natural fire, earth, air and water without plug-ins | USA | Elsevier Science | 2006 | 2 | 0-24052019X |
| 5 | Laboratorio de Texturización Digital | Ahearn, Luke | 3D Game Textures: Create Professional Game Art Using Photoshop | USA | Elsevier Science | 2006 | 0-240807685 | |
| 5 | Laboratorio de Texturización Digital | Murdock, Kelly L. | 3ds Max 9 Bible | USA | Wiley, John and Sons | 2007 | 0-470100893 | |
| 5 | Programacion Orientada a Objetos | Seed, Graham M. | An Introduction to Object-Oriented Programming in C++: with Applications in Computer Graphics | USA | Springer Verlag | 2001 | 2 | 1852334509 |
| 5 | Programacion Orientada a Objetos | Wu, Thomas | An Introduction to object-oriented programming wiht Java | USA | McGraw Hill | 2004 | 4 | 0-072946520 |
| 5 | Programacion Orientada a Objetos | Coad, Peter | Object-Oriented Programming | USA | Pearson Education | 1993 | 0-13032616X | |
| 6 | Animación Digital en 3D | Hart, Christopher | Cartoon Cool: How to Draw New Retro-Style Characters | USA | Watson-Guptill | 2005 | 0-823005879 | |
| 6 | Animación Digital en 3D | Lord, Peter | Creating 3-D Animation: The Aardman Book of Filmmaking | USA | HNA Books | 2004 | 0-810949717 | |
| 6 | Animación Digital en 3D | Maya Techniques: Hyper-Real Creature Creation | USA | Wiley, John and Sons | 2006 | 1897177046 | ||
| 6 | Engines I | Dawson, Michael | Beginning C++ Game Programming | USA | Course Technology | 2004 | 1592002056 | |
| 6 | Engines I | Harbour, Jonathan S. | Beginning Game Programming | USA | Course Technology | 2004 | 1592005853 | |
| 6 | Engines I | Harbour, Jonathan S. | Game Programming All in One | USA | Muska & Lipman | 2004 | 2 | 1592003834 |
| 6 | Interactividad Virtual | Roberts, Steve | Character Animation in 3D, : Use traditional drawing techniques to produce stunning CGI animation | USA | Elsevier Science | 2004 | 0-240516656 | |
| 6 | Interactividad Virtual | Maestri, George | Digital Character Animation 3 | USA | Peachpit | 2006 | 0-321376005 | |
| 6 | Interactividad Virtual | Badler, Norman | Making Them Move | USA | Elsevier Science | 2006 | 1558601066 | |
| 6 | Procesamiento Digital de Imágenes | Stockman, George | Computer Vision | USA | Pearson Education | 2001 | 0-130307963 | |
| 6 | Procesamiento Digital de Imágenes | Gonzalez, Rafael C. | Digital Image Processing | USA | Addison Wesley | 2001 | 2 | 0-201180758 |
| 6 | Procesamiento Digital de Imágenes | Gonzalez, Rafael C. | Digital Image Processing Using MATLAB | USA | Pearson Education | 2003 | 0-130085197 | |
| 6 | Programación de Gráficos de Computadora | McReynolds, Tom | Advanced Graphics Programming Using OpenGL | USA | Elsevier Science | 2005 | 1558606599 | |
| 6 | Programación de Gráficos de Computadora | Hill, Francis S. | Computer Graphics Using OpenGL | USA | Prentice Hall | 2006 | 3 | 0-131496700 |
| 6 | Programación de Gráficos de Computadora | Rost, Randi J. | OpenGL(R) Shading Language | USA | Pearson Education | 2006 | 0-321334892 | |
| 6 | Teoría de Matrices | Strang, Gilbert | Introduction to Applied Mathematics | USA | Wellesley Cambridge | 1986 | 0-961408804 | |
| 6 | Teoría de Matrices | Strang, Gilbert | Linear Algebra and Its Applications | USA | Brooks Cole | 2005 | 4 | 0-030105676 |
| 6 | Teoría de Matrices | Gilbert, Jimmie | Linear Algebra and Matrix Theory | USA | Brooks Cole | 2004 | 2 | 0-534405819 |
| 7 | Animación Digital en 3D Avanzada | Lanier, Lee | Advanced Maya Texturing and Lighting | USA | Wiley, John and Sons | 2006 | 0-47179404X | |
| 7 | Animación Digital en 3D Avanzada | Lanier, Lee | Maya Professional Tips and Techniques | USA | Wiley, John and Sons | 2007 | 0-470107405 | |
| 7 | Animación Digital en 3D Avanzada | Keller, Eric | Maya Visual Effects: The Innovator's Guide | USA | Wiley, John and Sons | 2007 | 0-47011133X | |
| 7 | Diseño de Mundos Virtuales | Feil, John | Beginning Game Level Design | USA | Course Technology | 2005 | 1592004342 | |
| 7 | Diseño de Mundos Virtuales | Omernick, Matthew | Creating the Art of the Game | USA | Pearson Education | 2004 | 0-735714096 | |
| 7 | Diseño de Mundos Virtuales | Co, Phil | Level Design for Games: Creating Compelling Game Experiences | USA | Pearson Education | 2006 | 0-321375971 | |
| 7 | Engines II | Zerbst, Stefan | 3D Game Engine Programming | USA | Course Technology | 2004 | 1592003516 | |
| 7 | Engines II | Wihlidal, Graham | Game Engine Toolset Development | USA | Course Technology | 2006 | 1592009638 | |
| 7 | Engines II | Dickheiser, Mike (Ed.) | Game Programming Gems 6 | USA | Thomson | 2006 | 1584504501 | |
| 7 | Ingeniería de Audio | Everest, Alton F. | Master Handbook of Acoustics | USA | McGraw Hill | 2000 | 4 | 0-071360972 |
| 7 | Ingeniería de Audio | Katz, Bob | Mastering Audio: The Art and the Science | USA | Butterworth Heinemann | 2002 | 0-240805453 | |
| 7 | Ingeniería de Audio | Marks, Aaron | The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers | USA | CMP Books | 2001 | 1578200830 | |
| 7 | Inteligencia Artificial | Buckland, Mat | AI Techniques for Game Programming | USA | Premier Press | 2002 | 193184108X | |
| 7 | Inteligencia Artificial | Millington, Ian | Artificial Intelligence for Games | USA | Elsevier Science | 2006 | 0-124977820 | |
| 7 | Inteligencia Artificial | Russell, Stuart J. | Artificial Intelligence: A Modern Approach | USA | Prentice Hall | 2002 | 2 | 0-137903952 |
| 8 | Ingeniería de Audio Avanzada | Rose, Jay (Ed.) | Audio Postproduction for Digital Video | USA | CMP Books | 2002 | 1578201160 | |
| 8 | Ingeniería de Audio Avanzada | Yewdall, David Lewis | Practical Art of Motion Picture Sound | USA | Elsevier Science | 2003 | 2 | 0-240805259 |
| 8 | Ingeniería de Audio Avanzada | Sonnenschein, David | Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema | USA | Michael Wiese Productions | 2001 | 0-941188264 | |
| 8 | Laboratorio de Postproducción | Wiatt, Hilary | Audio Post Production for Television and Film: An introduction to technology and techniques | USA | Elsevier Science | 2004 | 3 | 0-240519477 |
| 8 | Laboratorio de Postproducción | Browne, Steven E. | Video Editing: A Postproduction Primer | USA | Elsevier Science | 2002 | 4 | 0-240804023 |
| 8 | Laboratorio de Postproducción | Compesi, Ronald J. | Video Field Production and Editing | USA | Pearson Education | 2007 | 7 | 0-205483356 |
| 8 | Proyecto de Aplicación Terminal | Fox, Barrett | 3ds max 6 Animation: CG Filmmaking from Concept to Completion | USA | McGraw Hill | 2003 | 0-072228938 | |
| 8 | Proyecto de Aplicación Terminal | Beck, John C. | Got Game: How the Gamer Generation Is Reshaping Business Forever | USA | Harvard Business School | 2004 | 1578519497 | |
| 8 | Proyecto de Aplicación Terminal | Chaplin, Heather | Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution | USA | Algonquin Books | 2005 | 1565123468 | |
| 8 | Redes de Computadoras | Smed, Jouni | Algorithms and Networking for Computer Games | USA | Wiley, John and Sons | 2006 | 0-470018127 | |
| 8 | Redes de Computadoras | Kurose, James F. | Computer Networking: A Top-Down Approach Featuring the Internet | USA | Addison Wesley | 2004 | 3 | 0-321227352 |
| 8 | Redes de Computadoras | Claypool, Mark | Networking and Online Games: Understanding and Engineering Multiplayer Internet Games | USA | Wiley, John and Sons | 2006 | 0-470018577 | |
| 9 | Animación de Particulas | Adams, Jim | Advanced Animation with DirectX | USA | Premier Press | 2003 | 1592000371 | |
| 9 | Animación de Particulas | Draper, Pete | Deconstructing the Elements with 3ds Max: Create natural fire, earth, air and water without plug-ins | USA | Elsevier Science | 2006 | 2 | 0-24052019X |
| 9 | Animación de Particulas | McCuskey, Mason | Special Effects Game Programming with DirectX | USA | Premier Press | 2001 | 1931841063 | |
| 9 | Programación Avanzada | Kimmel, Paul | Advanced C# Programming | USA | McGraw Hill | 2002 | 0-072224177 | |
| 9 | Programación Avanzada | Parsons, June Jamrich | New Perspectives on Computer Concepts, Ninth Edition, Comprehensive | USA | Course Technology | 2006 | 9 | 1418839442 |
| 9 | Programación Avanzada | Wilkinson, Barry | Parallel Programming: Techniques and Applications Using Networked Workstations and Parallel Computers | USA | Prentice Hall | 2004 | 2 | 0-131405632 |
| 9 | Proyecto de Aplicación Terminal II | A Guide to the Project Management Body of Knowledge | USA | Project Management Institute | 2004 | 3 | 193069945X | |
| 9 | Proyecto de Aplicación Terminal II | Moreno, Muffatto | Open Source: A Multidisciplinary Approach | USA | Imperial College Press | 2006 | 1860946658 | |
| 9 | Proyecto de Aplicación Terminal II | Friedlein, Ashley | Web Project Management: Delivering Successful Commercial Web Sites | USA | Elsevier Science | 2000 | 1558606785 | |
| Optativas | Algoritmos avanzados para gráficos | Tom McReynolds, David Blythe | Advanced Graphics Programming Using Open GL | Amsterdam ; Boston | Morgan Kaufmann Publishers | 2004 | 1 | |
| Optativas | Algoritmos avanzados para gráficos | Sergios Theodoridis, Konstantinos Koutroumbas | Pattern Recognition | Amsterdam ; Boston | Academic Press | 2006 | 3 | 0123695317 |
| Optativas | Algoritmos avanzados para gráficos | Meyer Trish, Meyer Chris | Creating Motion Graphics with After Effects: Volume 2: Advanced Techniques | San Francisco, CA | CMP Books | 2005 | 3 | 1578202698 |
| Optativas | Dirección de proyectos de tecnología interactiva | Scott David | I.T. Wars: Managing the Business-Technology Weave in the New Millennium | Charleston, SC | BookSurge Publishing | 2005 | 1419627637 | |
| Optativas | Dirección de proyectos de tecnología interactiva | Schilling Melissa A. | Strategic Management of Technological Innovation | Boston | McGraw-Hill/Irwin | 2008 | 2 | 0073210587 |
| Optativas | Dirección de proyectos de tecnología interactiva | Garton Colleen | Fundamentals of technology project management | Lewisville, TX | Mc Press | 2004 | 1583470530 | |
| Optativas | Diseño de interfases humano-máquina | Hamrock Bernard J., Steven R. Schmid, Bo O. Jacobson | Fundamentals of Machine Elements | Boston | McGraw-Hill-Higher Education | 2005 | 2 | 0072465328 |
| Optativas | Diseño de interfases humano-máquina | Noergaard Tammy | Embedded Systems Architecture: A Comprehensive Guide for Engineers and Programmers | Amsterdam ; Boston | Elsevier/Newnes | 2005 | 1 | 0750677929 |
| Optativas | Diseño de interfases humano-máquina | Yuen Pong C., Y.Y. Tang, P.S.P. Wang, editores | Multimodal Interface for Human-Machine Communication | River Edge, N.J. | World Scientific | 2002 | 1 | 9810245947 |
| Optativas | Efectos especiales | Rickitt, Richard | Special Effects: The History and Technique | New York, NY | Watson-Guptill Publications | 2007 | 823084086 | |
| Optativas | Efectos especiales | Miller Ron | Special Effects: An Introduction to Movie Magic | Minneapolis | Twenty-First Century Books | 2006 | 0761329188 | |
| Optativas | Efectos especiales | Plumer, Carl | Hollywood Special Effects with Adobe Premiere Elements 2 | Indianapolis, IN | Que Pub | 2006 | 0789736128 | |
| Optativas | Técnicas de inmersión | Alliance for Technology Access | Computer Resources for People with Disabilities: A Guide to Assistive Technologies, Tools and Resources for People of All Ages | Alameda, Calif. | Hunter House | 2004 | 4 | 0897934334 |
| Optativas | Técnicas de inmersión | Male, Mary | Technology for Inclusion: Meeting the Special Needs of All Students | Boston | Allyn & Bacon | 2003 | 4 | 0205342205 |
| Optativas | Técnicas de inmersión | Rayburn Dan, Michael Hoch | The Business of Streaming and Digital Media | Amsterdam ; Burlington, Mass. | Focal Press | 2005 | 0240805984 | |
| Optativas | Visión artificial | Taylor, Geoffrey, Lindsay Kleeman | Visual perception and robotic manipulation : 3D object recognition, tracking and hand-eye coordination | Berlin | Springer | 2006 | 1 | 3540334548 |
| Optativas | Visión artificial | Woods John W. | Multidimensional Signal, Image, and Video Processing and Coding | Amsterdam ; Boston, Mass. | Elsevier/Academic Press | 2006 | 1 | 0120885166 |
| Optativas | Visión artificial | Florczyk Stefan | Robot Vision: Video-based Indoor Exploration with Autonomous and Mobile Robots | Weinheim | Wiley-VCH | 2005 | 1 | 3527405445 |